Intercept and deflect a melee strike with your weapon or shield instead of your main attack.
Make an opposed roll: 1d100 + Parry Melee skill vs. opponent's total melee Attack Bonus (AB).
If you are successful, the attack misses.
If you fail, your failure rate will be added to the attack roll of the attacker when determining the damage.
As this counts as an attack, attack modifiers to extra attacks counts. If you have already attacked in this round before using this skill, you will this have a +50 to DR (base) and if you attack after using this skill, you will have a -50 on the attack roll (base). This penalty is halved if you are using a shield
Standard attack modifiers.
You raise your longsword to redirect an overhead heavy axe blow, meeting strength with technique.
Parry Melee allows a trained combatant to interrupt an incoming strike at the last moment, converting momentum into deflection. This requires keen awareness, timing, and physical control. It's especially powerful in duels or against predictable enemies and offers a solid alternative to passive defense like armor or stances.
Unlike some other defensive skills, Parry Melee doesn’t add to your DB—it instead attempts to outright cancel the attack. It requires sacrificing your main attack, making it a deliberate and strategic choice. Used effectively, it can shift the tide of melee encounters by turning defense into control of tempo.
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Versatile strike to change your stance to either try to overpower the Parry Melee, or to go into a defensive duel.
Blitz attack - Parry melee only defends against 1 attack, so you extra attacks can be quite effective.