Persuasion

Presence
Empathy
Reasoning

Short Description

Use charm, reason, empathy, and a well-timed argument to influence others’ decisions - be it convincing a guard to let you pass or talking down a warlord.

Success Criteria

Roll 1d100 + Persuasion bonus vs DR 100 + modifiers

Opposed Roll when the target uses Sense Motive, Insight, or Lie Detection to resist persuasion or spot your angle.

Effects

On success, the target is persuaded and agrees to your request or changes their stance within reason.

This might include:

Allowing passage or access

Delaying action or enforcing leniency

Offering support or reduced price

On failure, the target declines or becomes resistant. Further attempts may raise suspicion or make future persuasion harder.

Modifiers and Restrictions

–20 DR if you're aligned with the target’s goals or emotions

–10 DR if your request is minor, beneficial to the target, or informal

+10 to +20 DR if your request is hasty, suspicious, or poorly explained

+20 to +40 DR if you're trying to persuade someone to break rules, act against their interests, or if they dislike you

+15 DR for repeated or desperate attempts

–10 DR if you offer useful proof, a gift, or appeal to a shared cause

+10 DR if the situation is tense or the target is under pressure

Action Examples

Asking a trader to extend credit in a risky deal :DR = 100 + 15 (financial risk) = 115

Roll = 122 → Success → They agree to delay payment

Long Description

Persuasion represents your ability to influence others through authentic or strategic communication. It doesn't rely on lies or pressure, but rather your ability to find common ground, make a compelling case, or present a situation from the right angle. From marketplaces to war councils, it is one of the most versatile and impactful social tools—especially when paired with emotional awareness and a good sense of timing.

Used well, Persuasion can open doors, defuse tensions, win votes, and shift the direction of a group or moment.

Sequencing

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Potential Counters

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How to use this page

All the information above is intended as a guide to help you navigate the many situations that can arise during your game. Since it's both impossible—and frankly uninspiring—to plan for every possible outcome, players are encouraged to think creatively when using their skills. Game Masters, in turn, are encouraged to embrace and support that creativity.

Whenever possible, aim to resolve situations through narrative choices, logical thinking and role playing. If that’s not feasible, agree on a Difficulty Rating (DR) using the provided Success Criteria and Modifiers. These are not rigid rules, but suggestions - starting points to help you find the right level of challenge. The player describes their intended action, and the Game Master proposes a DR. This should be open to brief discussion at the table, ideally resulting in consensus. If not, the Game Master has the final say.

It’s important to emphasize that all suggested effects, modifiers, and action examples are exactly that: suggestions. If you’re unsure how to resolve something, they offer a reliable fallback—but wherever possible, we encourage you to push boundaries. That’s where some of the most memorable and exciting moments in play are born.

Sequencing and Potential Counters are far from exhaustive. With hundreds of skills, spells, and tech modules in the game, the possibilities are too vast to list. You’re encouraged to explore combinations that make sense in your story and setting and in the situations that arise in your game. Sequencing and countering are core to Cosmic Odyssey - they’re where strategic depth meets dramatic flair, and where legendary moments often take shape. Even if no sequencing and counters are mentioned, some certainly exists and can be smartly utilized.

So explore boldly, improvise wisely, and enjoy the game as it unfolds around your choices.