Use scientific principles to solve mechanical and environmental challenges - and amplify the effects of elemental spells through applied force understanding.
Roll d100 versus DR 100
Success: You understand the key forces at play—this may include structural weak points, predicted collapse timing, object trajectories, or mechanical balance.
Failure:You misunderstand the dynamics. You may misjudge timing, load, or direction
Combat: +5 bonus to your next spell from the following categories: Electromancy, Pyromancy, Cryomancy, and Magnetism. This increase by +5 per 15 success rate.
–10 DR — Environment or materials are familiar, well-documented, or previously studied
–10 DR — You have access to tools, stable footing, or time for precise observation
–10 DR — You're enhancing a spell cast in a favorable environment (e.g., Electromancy on metal terrain, Pyromancy near flammable gas)
+10 DR — Target system or terrain is unstable, in motion, or partially obscured
+15 DR — Situation involves interacting forces (e.g., gravity shifts, collapse timing, pressure differentials)
+20 DR — Spell interacts with unfavorable terrain (e.g., ice over lava, electric field in a storm)
+30 DR — Conditions involve magical anomalies, exotic physics, or alien interactions beyond standard models
You’re exploring an ancient facility built into a cliffside. You roll Physics to determine if the cantilevered walkway is still structurally safe to cross. DR 100.
You’re aboard a space station experiencing orbital drift. You roll Physics to calculate when and where the station will destabilize so the crew can evacuate in time. DR 120
Physics is the study of motion, force, energy, and matter—applied to both natural environments and technological systems. Outside of combat, this skill is essential for analyzing unstable structures, predicting mechanical failures, solving physical puzzles, or understanding gravitational anomalies.
I
n combat, Physics can enhance the effectiveness of elemental spells that rely on natural laws. Specifically, you may support spellcasting in Electromancy, Pyromancy, Cryomancy, and Magnetism, improving their targeting, timing, or environmental impact when conditions align. A successful Physics roll may grant bonus effects, mitigate friendly fire, or extend the spell's utility based on field interactions.
Sequence with spells from the supported spell categories
No direct counters