Exploit the nervous system with a sudden, targeted strike to disrupt an opponent’s action, forcing them to expend additional effort or abandon their attempt.
Your Skill + d100 vs. DR 100 + target resilience.
If successful, the opponent must spend 1 additional Action Point to complete the action.
If the target cannot or chooses not to spend the extra AP, the action fails.
You must be in melee range and you must have a hand free to do this.
-20 if you reuse this skill in the same batlle (per extra use.)
Standard combat modifiers apply to this skill.
An enemy attempts to cast a spell next to you and you can reach out and hit them with a seemingly harmless jab, but you hit a nerve point causing a jolt in the enemy.
Precision Nerve Shock uses precise strikes to intercept the body’s neural signals at the moment of action. Drawing on detailed anatomical knowledge, the user targets exposed junctions or nerve pathways, causing pain, misfire, or momentary shutdowns that interfere with motor coordination or cognitive focus. This isn’t a full disabling blow—it’s a perfectly timed jolt that forces the target to work harder just to follow through with what they intended.
It functions as a battlefield reaction against any adjacent opponent initiating a skill, attack, spell, or tech-based action. A well-timed nerve shock can force enemies to spend extra Action Points, throwing off their tempo or even canceling the action outright if they’re overextended. This makes it a potent defensive option, especially for support characters trained in anatomy and high-pressure intervention.
Sequence with skills like unarbmed fighting, touch spell to make the move less dangerous for you.
Event Horizon: Applies –10 to all rolls within a 3m radius, which includes your reaction roll or skills etc. that enhance resilience.