Use this skill to suppress fear, stabilize psychological trauma, and boost resilience against mental attacks caused by magic, technology, or extreme stress.
Opposed Roll vs. the effect or source causing fear, panic, or psychological breakdown
Target gain +10 resilience against the attack +5 per 15 success rate.
Must be used as a reaction against a specific attack/skill/module to have full effect. You get a -20 penalty to your roll per round that has passed since the fear was induced.
Target must be able to see and hear you for the full effect. -20 penalty to your roll if they cannot.
Can only be used against attacks that specifically fears target, tries to dominate or take over the the mind.
Roll 132 vs. opopenent skill check of 110 (SR +22): Target gains +15 Resilience vs. fear based attack
Psychological First Aid allows trained medics, empaths, and field leaders to intervene during moments of acute psychological distress - fear, panic, domination, or trauma - using composure, communication, and insight. When used as a reaction in the moment fear is induced, it can dramatically raise the target's resistance.
Delays reduce its effectiveness rapidly, as does poor communication or disrupted contact with the target. The skill cannot cure trauma but can shield the mind temporarily from debilitating effects, allowing allies to continue operating under duress. It is especially useful in high-threat environments involving fear spells, psionic domination, or alien horror.
As a reaction skill, it is not optimized for sequencing
No direct counters.