The use of psychological tactics to demoralize, confuse, or intimidate opponents, using fear, misinformation, and manipulation to weaken enemy morale and decision-making.
Make an opposed roll vs. your target’s Resilience + DR 100. If you succeed, the target suffers a –2 penalty to their Resilience for every 10 points of your success rate. This penalty lasts for the rest of the battle.
If used against the same target, in the same battle. you suffer a +50 penalty to DR. Against another target, you suffer a +25 penalty to DR.
Psychological Warfare represents the tactical use of fear, intimidation, and psychological manipulation to break down an enemy’s mental defenses. Rather than relying on brute force, this skill targets a foe’s confidence, focus, and emotional stability, leaving them more vulnerable to other forms of attack. It can involve subtle cues, unsettling threats, or displays of dominance—anything that shakes the opponent’s resolve.
Psychological Warfare is best used early in a battle to soften up key enemies, especially those relying on high Resilience to withstand effects like illusions, poisons, or mind-affecting powers. It pairs well with skills such as Intimidation Tactics, Manipulate Perception, or Debilitating Strike, allowing you to cripple both morale and defense simultaneously.