Unleash a fast, unexpected ranged strike before opponents can react - drawing and firing in one smooth motion before they realize the threat.
Use this skill as the basis for your attack roll instead of your weapon bonus.
On success, you may draw and immediately fire your ranged weapon in a single action as a reaction to any opponent attack or reaction.
Targets cannot react (no reactions) against this attack (if you win the initiative, you can still use this skill
Can only be used in the first battle round of an encounter if your weapon was not already drawn.
Must be sequenced with an attack
You lose out on initiative, but when the first opponent starts their attack, you react with a quick-draw, ranged. This costs you 3 (or 4 if weapon is slow AP, but you get to draw your weapon and fire it at the same time your opponent spend their first AP. This does not provoke reactions. Your attack roll will be with this skill instead of your weapon bonus.
Quick Draw, Ranged enables lightning-fast ranged aggression—delivering a shot before the target realizes they're in danger. Whether pulling a sidearm from concealment or drawing a compact bow from your back mid-roll, this skill is about reacting before anyone else can. Perfect for duels, ambushes, or chaotic urban fights where speed trumps setup.
Used properly, it can win initiative exchanges outright or neutralize enemies before they raise their defenses. Success isn’t just about drawing quickly - it’s about firing before your enemy can flinch.
Must be sequenced with an attack.
No direct counters