Use your leadership and battlefield awareness to grant allies movement options during tense or shifting situations.
Roll d100 versus DR 100.
All allies gain 1 Action Point next battle round that can only be spent on movement + 1 Action Point (movement only...) per 20 success rate.
Must be able to see or hear you.
+20 DR per time you use this skill in the same battle.
You need a member of your team to close in on 2 enemies who are harrassing you with ranged shots from behind cover. You roll a 120 skill check, and they can add 2 Action Points to their action point pool to be spend before the end of next round.
Quick Reposition is the hallmark of dynamic leadership under pressure. It allows you to direct one or more allies in your line of sight to move quickly and effectively—either to reposition for tactical advantage or escape danger.
The bonus Action Points can be used for any kind of movement—combat steps, disengagements, dashes—but not for attacking, casting, or activating gear. It’s an excellent option for turning defensive postures into flanking attacks, reinforcing weak spots, or enabling sudden charges.
Sequence with regroup to optimize tactics.
Bear Hug (skill) Petrify, Blizzard (spells) or similar to minimize movement