Rallying Cry

Presence
Empathy
Boldness

Short Description

Shout or inspire your team to rally with strength, precision, or courage during critical moments of combat.

Success Criteria

Roll d100 against DR 100

Can only add to a single, already declared skill, spell or module check.

Effects

An ally may add half of your success rate to the check.

On failure, half of your failure rate is subtracted from the declared roll.

Modifiers and Restrictions

+20 to DR each time used in the same battle.

Action Examples

Just a gladiator in your group on his last breath is about to roll for his attack, you declare Rallying Shout (must be before the roll!). You roll 130 on the skill check and the gladiator gain a bonus of +15 to the attack.

Long Description

Rallying Cry is a battlefield leadership skill designed for critical timing. It’s not a passive morale boost—it’s a declared gamble. You name the action you're inspiring (before it happens), make the roll, and either empower or undercut that action. This high-risk support move is best used on rolls that carry significant weight or during desperate moments.

Sequencing

Cannot be sequenced, but acts a bit like sequencing for others.

Potential Counters

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How to use this page

All the information above is intended as a guide to help you navigate the many situations that can arise during your game. Since it's both impossible—and frankly uninspiring—to plan for every possible outcome, players are encouraged to think creatively when using their skills. Game Masters, in turn, are encouraged to embrace and support that creativity.

Whenever possible, aim to resolve situations through narrative choices, logical thinking and role playing. If that’s not feasible, agree on a Difficulty Rating (DR) using the provided Success Criteria and Modifiers. These are not rigid rules, but suggestions - starting points to help you find the right level of challenge. The player describes their intended action, and the Game Master proposes a DR. This should be open to brief discussion at the table, ideally resulting in consensus. If not, the Game Master has the final say.

It’s important to emphasize that all suggested effects, modifiers, and action examples are exactly that: suggestions. If you’re unsure how to resolve something, they offer a reliable fallback—but wherever possible, we encourage you to push boundaries. That’s where some of the most memorable and exciting moments in play are born.

Sequencing and Potential Counters are far from exhaustive. With hundreds of skills, spells, and tech modules in the game, the possibilities are too vast to list. You’re encouraged to explore combinations that make sense in your story and setting and in the situations that arise in your game. Sequencing and countering are core to Cosmic Odyssey - they’re where strategic depth meets dramatic flair, and where legendary moments often take shape. Even if no sequencing and counters are mentioned, some certainly exists and can be smartly utilized.

So explore boldly, improvise wisely, and enjoy the game as it unfolds around your choices.