Disarm a foe from a distance by firing at their weapon, wrist, or other vulnerable grip point - without inflicting injury. A difficult but spectacular skill.
Roll 1d100 + skill bonus versus DR 90 + target’s Self Discipline
If successful, the target drops their held object
You deal no damage unless you sequence with an actual attack roll as part of the action
–20 penalty if the target is gripping the object with two hands
Standard combat modifiers apply
Disarm a single-handed pistol wielder at short range: DR 90 + Target SD 40= Roll needed: 130
Ranged Disarm is one of the most precise and high-risk skills in any marksman's repertoire. It’s not enough to simply shoot at an opponent—you must aim at the precise point that interrupts their grip or leverage without harming them. Used tactically, this skill allows the disarming of heavily armed foes, spellcasters, or those holding volatile devices, rendering them far less dangerous in a single stroke.
Unlike most attack-based actions, Ranged Disarm prioritizes control over harm. You may choose not to deal damage at all and instead focus solely on the disarming effect. Alternatively, it may be sequenced with a damaging attack to represent grazing fire or concussive knock-away shots.
This is a skill where finesse matters more than brute force.
Sequence with an attack to deal damage
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