Rapid Fire

Quickness
Agility
Intuition

Short Description

Execute multiple ranged attacks in rapid succession, reducing the accuracy penalty normally applied to follow-up shots.

Success Criteria

Roll 1d100 + skill bonus vs DR 100

Effects

Success - subtract 10 plus 5 per 10 success rate from the combat modifiers to extra attacks penalties in the current round (-50 to second attack, -100 to third etc.).

Modifiers and Restrictions

When re-using this skill, you get a +20 penalty to your next fatigue threshold roll.

Action Examples

A roll of +20 success rate will give you a bonus of +20 (-30 to second attack and -80 to third attack).

A roll of +40 success rate will give you a bonus of +30 (-20 to second attack and -70 to third attack).  

Long Description

Rapid Fire allows you to press the trigger again and again without fully re-aiming—relying on rhythm, instinct, and sheer speed. While most combatants fire once and recalibrate, you stay in the flow, decreasing the effectiveness penalty usually incurred for attacking repeatedly.

Whether you’re laying down suppressive fire or targeting multiple enemies in a tight corridor, this skill ensures that your second or third shot doesn’t fly wildly off-course. With enough precision and control, you can turn a single opportunity into a chain of threat.

Sequencing

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Potential Counters

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How to use this page

All the information above is intended as a guide to help you navigate the many situations that can arise during your game. Since it's both impossible—and frankly uninspiring—to plan for every possible outcome, players are encouraged to think creatively when using their skills. Game Masters, in turn, are encouraged to embrace and support that creativity.

Whenever possible, aim to resolve situations through narrative choices, logical thinking and role playing. If that’s not feasible, agree on a Difficulty Rating (DR) using the provided Success Criteria and Modifiers. These are not rigid rules, but suggestions - starting points to help you find the right level of challenge. The player describes their intended action, and the Game Master proposes a DR. This should be open to brief discussion at the table, ideally resulting in consensus. If not, the Game Master has the final say.

It’s important to emphasize that all suggested effects, modifiers, and action examples are exactly that: suggestions. If you’re unsure how to resolve something, they offer a reliable fallback—but wherever possible, we encourage you to push boundaries. That’s where some of the most memorable and exciting moments in play are born.

Sequencing and Potential Counters are far from exhaustive. With hundreds of skills, spells, and tech modules in the game, the possibilities are too vast to list. You’re encouraged to explore combinations that make sense in your story and setting and in the situations that arise in your game. Sequencing and countering are core to Cosmic Odyssey - they’re where strategic depth meets dramatic flair, and where legendary moments often take shape. Even if no sequencing and counters are mentioned, some certainly exists and can be smartly utilized.

So explore boldly, improvise wisely, and enjoy the game as it unfolds around your choices.