Pause the chaos. This skill allows the team to momentarily halt combat actions to reassess tactics and reposition mentally and strategically.
Roll d100 against DR 80.
You gain the success rate in real time seconds where the players can discuss what to do. The GM sets a timer and the group can talk freely.
+20 per repeated use in the same battle.
At a critical moment in the battle, you call for Regroup. You roll a 115, giving you and the group 35 real life seconds to discuss who does what.
Regroup offers rare breathing space in a combat encounter. It’s a leadership tool that reflects battlefield presence, sharp judgment, and the ability to cut through panic. The time gained isn't just narrative—it’s real-world seconds where players may speak, plan, and adjust tactics without spending in-game Action Points or triggering reactions.
It is a unique skill that aims to capture the common understanding of the characters in a combat situation by allowing the players to talk in real life in ways that should not be allowed under normal circumstances.
Sequence with skills, spells or modules that can enchance your skill check, such as focus (spell) or hope that an ally can use Rallying Cry on your skill check.
No direct counters.