Channel a second wind mid-battle to recover vital energy and stay in the fight.
Roll d100 against DR 100 to regain 1 AP, 120 to regain 2 AP and so on.
You must do this on your action phase and cannot attack.
You gain a +10 penalty to DR per action point spent in the round prior to using Renewed Vigor and spend all your AP to do this, so you cannot act further in the round.
You are at -25 for all defensive stats for the rest of the round.
You can only use this once per short rest.
Renewed Vigor represents mastery of controlled breathing, mental grit, and combat pacing. It is often the last line of survival when other resources are drained. Fighters, frontline tacticians, and spell casters benefit the most - especially those who burn through AP quickly.