Resilience Surge

Reasoning
Empathy
Presence

Short Description

Channel inner strength and psychological resolve to grant an ally temporary boosts to their Resilience—ideal for resisting mental, magical, or internal attacks.

Success Criteria

Roll d100 versus DR 100

Effects

Success: Target gains +1 Resilience per 5 Success Rate: SR 100 = +1 Resilience, SR 110 = +3 Resilience, SR 120 = +5 Resilience

Duration: Lasts for 1d6 rounds, determined at the time of success

Modifiers and Restrictions

You receive a +10 penalty to DR per use of this skill in the same situation/battle.

Action Examples

Roll 113 vs. DR 100 (SR +13): Target gains +3 Resilience for 1d6 rounds

Long Description

Resilience Surge allows trained medics, counselors, and field leaders to fortify an ally’s internal defenses in the heat of battle. This includes protection against psychic intrusion, magical compulsion, nanobot invasion, and other subtle, internal threats.

By invoking a combination of calming techniques, motivational language, and focused energy alignment, the user boosts the target’s Resilience - the stat used to defend against mental, magical, and technological effects that bypass armor or physical defenses.
This is not a healing skill—it’s a psychological and spiritual buffer, typically used just before an enemy is expected to unleash mental domination or internal disruption.

Sequencing

Sequence with skills, spells and modules that enhance skill checks.

Potential Counters

No direct counters.

How to use this page

All the information above is intended as a guide to help you navigate the many situations that can arise during your game. Since it's both impossible—and frankly uninspiring—to plan for every possible outcome, players are encouraged to think creatively when using their skills. Game Masters, in turn, are encouraged to embrace and support that creativity.

Whenever possible, aim to resolve situations through narrative choices, logical thinking and role playing. If that’s not feasible, agree on a Difficulty Rating (DR) using the provided Success Criteria and Modifiers. These are not rigid rules, but suggestions - starting points to help you find the right level of challenge. The player describes their intended action, and the Game Master proposes a DR. This should be open to brief discussion at the table, ideally resulting in consensus. If not, the Game Master has the final say.

It’s important to emphasize that all suggested effects, modifiers, and action examples are exactly that: suggestions. If you’re unsure how to resolve something, they offer a reliable fallback—but wherever possible, we encourage you to push boundaries. That’s where some of the most memorable and exciting moments in play are born.

Sequencing and Potential Counters are far from exhaustive. With hundreds of skills, spells, and tech modules in the game, the possibilities are too vast to list. You’re encouraged to explore combinations that make sense in your story and setting and in the situations that arise in your game. Sequencing and countering are core to Cosmic Odyssey - they’re where strategic depth meets dramatic flair, and where legendary moments often take shape. Even if no sequencing and counters are mentioned, some certainly exists and can be smartly utilized.

So explore boldly, improvise wisely, and enjoy the game as it unfolds around your choices.