Withstand harmful magical effects that attempt to drain Action Points, Health, or other personal resources.
Opposed Roll (1d100 + skill bonus vs. Spell’s Attack Roll)
You must know which spell is being cast at you. If you only know the spell category, you get a -20 penalty to your roll.
Success: Resist the magical effect that would drain Action Points, Health, or similar resources.
+20 to your roll if the spell has already been used against you in the same battle.
You will suffer the -25 being obvious combat penalty if you re-use this skill in the same combat.
You are hit by Spirit Tap and roll an opposed check against the caster’s attack roll of 115. You succeed with 125. You avoid losing the Action Point to the spell's effect.
Resist Magical Drain represents a caster’s or creature’s innate or trained ability to resist spells and effects that would leech away their stamina, health, or focus. By recognizing magical patterns and building internal fortitude, you can stand your ground against some of the most insidious forms of arcane assault — from spirit-draining hexes to siphoning rituals cast by blood mages. The more familiar you are with the threat, the easier it becomes to endure its pull.
Use this skill whenever confronted with drain-type effects, whether in traps, monster abilities, or spells like Drain Life, Spirit Tap, or Curse Target.
Spellcraft – Identify incoming spells, making resistance easier
Skills etc. that makes it harder to detect which spell is cast can make the use of this skill harder even if they are not direct counters.