Strike back the moment your opponent finishes their attack.
Roll 1d100 + Riposte skill bonus. Subtract any damage taken from the attack to beat DR 100.
If successful, you gain the opportunity to do an attack against the original attacker. It will cost you the price in Action Points, but it will not count as an attack meaning that it will be with no penalty to the attack due to being an extra attack (and if you have your attack after, that also will not be penalized as an extra attack).
Standard combat modifiers (including the +25 to DR for re-use).
You barely block a strike, suffer 10 damage, subtract it from your 120 riposte roll - your result is 110, enough to counterattack with your glaive.
Riposte turns pain into opportunity. It allows a character to immediately counterattack after absorbing or deflecting a blow. Unlike attack-of-opportunity mechanics, Riposte is based on discipline, agility, and intuition. The more damage you take, the harder it becomes to respond, reflecting the physical toll of melee combat.
Riposte demands strong combat instincts, quick reactions, and a refusal to give ground. It's ideal for melee fighters who wish to punish overconfident enemies or duelists who rely on precision and timing. It can be used to attempt to gain an extra attack, or it can be used as the main attack from a strong defense.
Usually starts a sequence followed by an attack.
Feinting: A deceptive attack causes a failed riposte attempt by baiting the defender into reacting to the wrong strike
Staggering Strike Reduces AP and initiative, often making Riposte impractical
Disengage - Sequenced with the main attack, this can lead to an opposite roll to see, if the original attacker manages to jump out of range before the riposte.