Bend and refine your spells so they track, pursue, or home in on a moving or obscured target—even around partial cover or concealment.
Roll d100 versus DR 100
Roll d100. Lower any penalty for cover by half of the the successrate.
+20 DR against the same target in the same cover on repeated use of skill.
-20 DR if target takes cover as a reaction to your spell attack.
You cast a spell at an opponent who dives for cover behind a crate (50% soft cover = -10. You counter this reaction with Seeking Spell and the DR 80 (-20 from modifier). Your total roll is 120, lowering the effect of the cover by 20 effectively cancelling it out (not providing any bonus).
Seeking Spell allows casters to intelligently bend, redirect, or intuitively guide their spells toward evasive or obscured targets. Instead of relying solely on perfect line-of-sight or static positioning, this skill lets a mage introduce subtle adjustments—slight angular shifts, predictive arcs, energy attraction—that enhance a spell's accuracy and lethality under unpredictable conditions.
It is particularly useful in terrain-heavy, fast-paced combat where enemies constantly take cover, shift position, or attempt to vanish mid-fight.
This skill is used with a spell, so it is inherently sequenced. Sequence further with skills, spells and modules that enhance spell efficiency.
No direct counters to the skill, but potential counters against the spell could be counterspell or any skill, spell and module that lowers the effeciency of spells.