Gain a preemptive advantage by sensing magical or physical vulnerabilities in your opponent before the first spell is cast.
1d100 versus 100 DR + Target Resilience
Gain a +5 bonus to your first offensive spell roll against the target (if you target the weakness) as well as + 5 bonus per 15 Success Rate.
+10 to +30 DR if the target has magical defenses, concealment, or unfamiliar traits already in place
You only get the bonus if the spell cast targets the weakness you discover. Only applies to the first cast spell after Sense Weakness.
Potential weaknesses: Base Defense, Resilience, General Perception, Physical Damage, Energy Damage (fire, electricity, cold etc), Magic (psychic, dark, radiant), Hybrid Damage (force, sound, poison).
In the first combat round, you invoke Sense Weakness against an opponent. You roll a total of 120 which beat the DR of 100 + 5 Resilience. You are told that they have a relatively low Resilience, and you choose to cast a spell that targets Resilience which earns you a bonus of +10 on the spell you cast.
This skill is used before your first spell in a combat to detect exploitable weaknesses in an opponent’s magical defense. It might be a crack in a low defense bonus etc. This intuition helps you choose not only which spell to cast, but also how to cast it. Unlike reactive awareness skills, Sense Weakness is predictive and proactive — giving your first spell a powerful edge. You must declare use of the skill before casting, and its effect only applies to that opening spell.
Not optimized for sequencing.
Not any direct counters.