Fire ranged weapons accurately while moving, allowing repositioning without sacrificing offensive capability.
Roll d100 versus DR 100
Success allows a full combat movement before and after making a standard ranged attack (at the cost of 1 Action Point).
On failure, you do not gain the movement after the shot and must subtract the failure rate from the shot.
+10 to DR per 0.5 you go faster than your standard combat movement.
+10 to +30 DR if terrain is rough, uneven, or obstructed
“I move my full combat speed (6 meters), fire a shot at the drone, then dive behind cover.”
Shoot on the Run transforms the battlefield into a dynamic shooting gallery. With this skill, characters can maintain pressure while repositioning—darting between cover, circling opponents, or breaking away from melee. This is not just about speed, but timing and coordination: the ability to strike on the move, under fire, without slowing down. Success turns the character into a mobile threat capable of threading precise attacks between rapid footwork.
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