Shift your body just out of reach to disrupt an enemy’s carefully sequenced move, breaking the flow and reducing its effectiveness.
Opposed roll: Roll d100 + Side Step skill vs. Attacker’s Sequenced attack
On success, the attacker’s sequencing is partially broken:
You negate the secondary effect of the attack sequence
The main attack is still resolved, but without added bonuses (e.g., Power Attack bonus, Charge attack bonus etc.)
Must be declared as a reaction to a sequenced action (attack + bonus effect)
+20 bonus to your roll if the sequence involves a movement skill from outside of your melee range (charge, lunging attack etc.)
Standard combat modifiers apply
Evade a Power Sequence: Enemy uses Power Attack and gains +20% damage (on a 120 roll) -> DR = 120 → You roll: Skill 70 + Roll 60 = 130 → SR = 10. Main attack hits as normal, but the Power Attack bonus is negated
Side Step is a reactive defense designed to counter complex, coordinated combat techniques. While basic defenses block or absorb damage, this skill disrupts timing—stepping just far enough off-line to throw off an attacker’s full sequence. Whether it's a follow-up spell, a bonus from a power skill, or a movement-linked effect, a successful Side Step breaks the chain.
This makes it especially valuable against martial artists, battle casters, or operatives who combine multiple skills in a single action. It requires sharp intuition, refined footwork, and just the right moment to shift.
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