Channel your own life force into spellcasting by sacrificing health to gain Action Points (AP), enabling critical magic in desperate situations.
Roll d100 versus DR 100
Success: You regain the lost Action Point from using this skill + You gain 1 Action Point. However, you lose 1d10 health per Action Point gained.
You gain 1 extra Action Point per 20 success rate.
On reuse of this skill in the same battle, the health loss is doubled.
You use Spell Blood in a desperate attempt to gain AP to cast a more powerful spell. You succeed with a +20 success rate, so you regain the spend one on this skill + 2 more Action Points. However, you take 2d10 damage from drawing on your own health.
Spell Blood is the brutal art of turning your own vitality into magical energy. Often used in moments of crisis, it allows casters to draw upon their physical endurance to power spells when drained of normal Action Points. The risk is severe—blood magic taxes your body with each use, and failure can be lethal. It is especially feared and revered among Blood Mages and dark scholars, who see pain and sacrifice as the true source of arcane strength. This technique is often used by desperate casters clinging to life, or by ruthless ones who embrace the edge between power and self-destruction.
Not optimized for sequencing
No direct counters.