Mislead opponents about your spell's nature or target, making it harder for them to react, counter, or defend effectively.
Roll d100 versus success rate 100.
If opponent uses Spellcraft or similar, roll opposed roll.
On success: Any skill, tech module, or spell used to read, identify, counter, or anticipate your spell suffers a penalty equal to ½ your Success Rate
+10 to DR if you've already cast a spell from the same spell category
-10 to DR if you have not cast a spell from the spell category before
Optional GM modifier: +20 to DR if opponent are trained in the category.
A caster hides behind a smoke cloud and prepares Chain Lightning. Roll: 135, SR = 35 → Counterspell rolls and awareness checks now suffer -17
Spell Feint is a subtle art of magical misdirection. By disguising the nature, target, or intent of your spell—through gestures, vocal inflection, body orientation, or environmental manipulation—you can throw off enemy attempts to react or interfere. This technique is especially useful against foes with fast reflexes, counterspells, or perception-based skills. The most effective feints are performed from cover, at range, or when facing opponents who have already seen you cast a different type of spell. Veteran spellcasters use Spell Feint to open powerful attacks without immediate reprisal.
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Not any direct counters.