Cast spells with deadly accuracy from a distance, making them almost impossible to dodge or counter once they hit their mark.
Opposite roll against any counters to avoid being hit by your spell.
If successful, you negate any defensive reactions direclty to your spell.
+20 to DR if you have used this skill before in this battle.
You cast Incenerate Orb with spell sniping at a target who reacts by using the skill Evade Spell Attacks. You and the target must then roll an opposite roll. If you win, then their defensive boost is nulified.
Spell Sniping elevates ranged spellcasting to an art form. By synchronizing magical timing with pinpoint aiming, a caster can unleash spells that hit with unstoppable force—often before the enemy realizes they’re under attack. Especially useful for eliminating high-priority targets or triggering effects from cover, Spell Sniping rewards patience, line-of-sight control, and tactical sequencing. Its use is limited, however, as targets often become aware of the caster’s presence after the first strike, so it should be used tactically for spells that can tip the battle.
Inherently sequenced with the spell cast, but you might want to further sequence with skills that can enhance the damage or effect of the spell.
Counterspell (still viable against the spell)