Sprinting

Strength
Quickness
Agility

Short Description

Push your body beyond standard combat pace to cover more ground quickly—at the cost of mounting fatigue if sustained.

Success Criteria

Roll d100 + Sprinting skill vs. DR 100

Effects

On success, your Combat Movement is increased by: → +0.5 meters→ +0.5 meters per 20 Success Rate

On failure, you move at your normal combat movement.

Modifiers and Restrictions

If sprinting for more than 1 round, you must make a fatigue threshold roll each additional round with +10 DR per round sustained

Action Examples

Massive Push to Outrun Pursuit: Roll 140 → SR = 40 → +1.5 meters this round per Action Point spend → Attempting again next round will require a +10 to fatigue threshold roll. Attempting again 3rd round will be at +20 to fatigue threshold roll.

Long Description

Sprinting is the explosive application of raw speed and bodily effort in combat conditions. It allows you to exceed your normal movement range for a short time, which can mean the difference between escaping a kill zone, reaching an ally, or charging a target before they’re ready.

However, sprinting pushes your body into overdrive. While the first burst is safe, sustaining it quickly leads to exhaustion unless the user is well-trained or exceptionally conditioned. Tactical use of this skill often involves single-round bursts to reposition, flank, or retreat—reserving sustained effort for desperate situations.

Sequencing

Sliding Attack: Sprint into melee range, then strike from an unexpected angle

Potential Counters

No direct counters.

How to use this page

All the information above is intended as a guide to help you navigate the many situations that can arise during your game. Since it's both impossible—and frankly uninspiring—to plan for every possible outcome, players are encouraged to think creatively when using their skills. Game Masters, in turn, are encouraged to embrace and support that creativity.

Whenever possible, aim to resolve situations through narrative choices, logical thinking and role playing. If that’s not feasible, agree on a Difficulty Rating (DR) using the provided Success Criteria and Modifiers. These are not rigid rules, but suggestions - starting points to help you find the right level of challenge. The player describes their intended action, and the Game Master proposes a DR. This should be open to brief discussion at the table, ideally resulting in consensus. If not, the Game Master has the final say.

It’s important to emphasize that all suggested effects, modifiers, and action examples are exactly that: suggestions. If you’re unsure how to resolve something, they offer a reliable fallback—but wherever possible, we encourage you to push boundaries. That’s where some of the most memorable and exciting moments in play are born.

Sequencing and Potential Counters are far from exhaustive. With hundreds of skills, spells, and tech modules in the game, the possibilities are too vast to list. You’re encouraged to explore combinations that make sense in your story and setting and in the situations that arise in your game. Sequencing and countering are core to Cosmic Odyssey - they’re where strategic depth meets dramatic flair, and where legendary moments often take shape. Even if no sequencing and counters are mentioned, some certainly exists and can be smartly utilized.

So explore boldly, improvise wisely, and enjoy the game as it unfolds around your choices.