Staggering Shot

Strength
Agility
Intuition

Short Description

Interrupt a target's movement by striking with precise force or timing, reducing how far they can advance during their next turn.

Success Criteria

Roll 1d100 + skill bonus vs DR 100 + target's Resilience

Effects

Success : Target lose 0.5 combat movement + 0.5 combat movement per 20 success rate for 1 round.

This effect apply in addition to the normal damage and effects of the attack

Modifiers and Restrictions

Must be sequenced with a ranged attack.

Action Examples

"I fire a stagger round to clip the scout mid-sprint across the gap." – SR 30 → Target loses 1 meter of combat movement for 1 round

Long Description

Staggering Shot is a precision technique designed to interrupt an enemy’s momentum. Whether striking a leg, a propulsion joint, or simply causing them to flinch mid-motion, this maneuver reduces the distance a target can move during their next round. It is especially effective against fast-moving enemies or those relying on mobility to reach critical positions.

The skill must be sequenced with a ranged attack, and its effect is applied in addition to normal damage. High success rates compound the impact, reducing movement by increasing intervals of 0.5 meters per +20 SR. This can be the difference between an enemy reaching cover—or being left in the open.

Sequencing

Must be sequenced with a ranged attack.

Potential Counters

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How to use this page

All the information above is intended as a guide to help you navigate the many situations that can arise during your game. Since it's both impossible—and frankly uninspiring—to plan for every possible outcome, players are encouraged to think creatively when using their skills. Game Masters, in turn, are encouraged to embrace and support that creativity.

Whenever possible, aim to resolve situations through narrative choices, logical thinking and role playing. If that’s not feasible, agree on a Difficulty Rating (DR) using the provided Success Criteria and Modifiers. These are not rigid rules, but suggestions - starting points to help you find the right level of challenge. The player describes their intended action, and the Game Master proposes a DR. This should be open to brief discussion at the table, ideally resulting in consensus. If not, the Game Master has the final say.

It’s important to emphasize that all suggested effects, modifiers, and action examples are exactly that: suggestions. If you’re unsure how to resolve something, they offer a reliable fallback—but wherever possible, we encourage you to push boundaries. That’s where some of the most memorable and exciting moments in play are born.

Sequencing and Potential Counters are far from exhaustive. With hundreds of skills, spells, and tech modules in the game, the possibilities are too vast to list. You’re encouraged to explore combinations that make sense in your story and setting and in the situations that arise in your game. Sequencing and countering are core to Cosmic Odyssey - they’re where strategic depth meets dramatic flair, and where legendary moments often take shape. Even if no sequencing and counters are mentioned, some certainly exists and can be smartly utilized.

So explore boldly, improvise wisely, and enjoy the game as it unfolds around your choices.