Strike with precise force to shake your opponent’s balance and defensive posture, leaving them exposed.
Roll d100 versus DR 100 + target resilience.
Target loses 5 DB for the remainder of this round plus 5 per 10 success rate. +10 Success rate =10, +20 success rate =15, +30 success rate =-20 etc.
+20 DR on reuse against the same opponent.
-20 to DR if used with a shield.
You jab your opponent off-center during an exchange. Target Resilience = 15 → DR = 115. Skill 60 + Roll 70 = 130 -> DB penalty of -10 for the remainder of this battle round.
Staggering Strike is designed to compromise an enemy's defensive posture without necessarily doing damage. It exploits a brief moment of instability or lapse in physical resilience to lower the target’s ability to deflect or absorb attacks. When timed correctly, it opens a window where your allies—or you—can strike with increased effectiveness. Since the DB reduction only lasts until the end of the round, it’s best used early or in coordination with follow-up attacks. This makes it an ideal opener in melee combos or team tactics.
Sequence with any skills, spells and modules that can enhance your dice roll (like Focus - spell) or lower target resilience like (Biochemical Warfare - module)
Skills, spells and modules that allows you to anticipate the move or enhances your resilience (stone skin - spell)are good counters.