Lay down sustained ranged fire to control the battlefield—forcing enemies to hesitate, duck, and falter under pressure.
Roll 1d100 + skill bonus vs DR 80 + target’s Resilience
Targets within the suppressive fire zone suffer –10 plus –5 for every 10 points of Success Rate to all actions requiring focus or coordination, including:
Attacks, spells, modules and skills
If anyone moves from outside the zone and into the zone, you get a free attack
The suppressive fire zone is a 45 degree zone from you and out to the long range of your weapon.
Must be sequenced with an attack - however, the attack only provides the effect of suppressive fire - it does not deal damage (and yes, it can be used as a second attack. However, using it before your main attack will cause you to have the standard penalty to your main attack (-50).
In the combat round following the use of Suppressive Fire, you yourself as well as anyone successfully targeted suffer a -5 to initiative.
Standard combat modifiers apply - including the -25 for reusing a skill.
You roll 128 vs DR 95 (target Resilience 15) → SR = 33 → Penalty: –25 to all affected actions
Suppressive Fire isn’t about accuracy—it’s about dominance. By firing repeatedly into a threat zone, you break your enemies’ rhythm, scatter their focus, and disrupt any attempt to act with confidence or coordination. Whether pinning down sharpshooters, delaying spellcasters, or interfering with tactical movement, this skill allows you to tilt the tempo of the battlefield in your favor.
The effect is tied to Success Rate and scales with execution: the more stable and consistent your fire, the harder it becomes for enemies to act effectively. While damage isn’t the goal, the psychological and tactical impact is devastating.
Must be sequenced with an attack.
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