Swap Place

Agility
Boldness
Presence

Short Description

Switch places with an ally during combat without provoking attacks or disrupting movement flow. Useful for tactical positioning, rescuing allies, or bringing the right person to the frontline.

Success Criteria

Roll d100 + Swap Place skill bonus vs. DR 100.

Effects

On success, you and your ally immediately exchange positions. No attacks of opportunity or reactive abilities are triggered. The acting character pays 1 AP. The ally does not spend AP.

Modifiers and Restrictions

- 10 DR if both are in defensive stance

+15 DR if the ally is in difficult terrain or surrounded

+25 if the ally is unconscious or immobilized

+30 if enemies are directly between you and the ally

Action Examples

Switching with an unconscious ally to shield them: DR 125 (ally unconscious),

Roll 135 → SR 10 → success

Long Description

Swap Place is a tactical maneuver that allows two characters to switch places on the battlefield. It requires precise timing, coordination, and awareness. When well-executed, it enables frontline defenders to rotate, lets support characters reach fallen allies, or disrupts enemy flanking. Success is more likely when the ally is cooperative and less threatened. The skill is especially useful when combined with other movement or positioning strategies.

Sequencing

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Potential Counters

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How to use this page

All the information above is intended as a guide to help you navigate the many situations that can arise during your game. Since it's both impossible—and frankly uninspiring—to plan for every possible outcome, players are encouraged to think creatively when using their skills. Game Masters, in turn, are encouraged to embrace and support that creativity.

Whenever possible, aim to resolve situations through narrative choices, logical thinking and role playing. If that’s not feasible, agree on a Difficulty Rating (DR) using the provided Success Criteria and Modifiers. These are not rigid rules, but suggestions - starting points to help you find the right level of challenge. The player describes their intended action, and the Game Master proposes a DR. This should be open to brief discussion at the table, ideally resulting in consensus. If not, the Game Master has the final say.

It’s important to emphasize that all suggested effects, modifiers, and action examples are exactly that: suggestions. If you’re unsure how to resolve something, they offer a reliable fallback—but wherever possible, we encourage you to push boundaries. That’s where some of the most memorable and exciting moments in play are born.

Sequencing and Potential Counters are far from exhaustive. With hundreds of skills, spells, and tech modules in the game, the possibilities are too vast to list. You’re encouraged to explore combinations that make sense in your story and setting and in the situations that arise in your game. Sequencing and countering are core to Cosmic Odyssey - they’re where strategic depth meets dramatic flair, and where legendary moments often take shape. Even if no sequencing and counters are mentioned, some certainly exists and can be smartly utilized.

So explore boldly, improvise wisely, and enjoy the game as it unfolds around your choices.