Switch places with an ally during combat without provoking attacks or disrupting movement flow. Useful for tactical positioning, rescuing allies, or bringing the right person to the frontline.
Roll d100 + Swap Place skill bonus vs. DR 100.
On success, you and your ally immediately exchange positions. No attacks of opportunity or reactive abilities are triggered. The acting character pays 1 AP. The ally does not spend AP.
- 10 DR if both are in defensive stance
+15 DR if the ally is in difficult terrain or surrounded
+25 if the ally is unconscious or immobilized
+30 if enemies are directly between you and the ally
Switching with an unconscious ally to shield them: DR 125 (ally unconscious),
Roll 135 → SR 10 → success
Swap Place is a tactical maneuver that allows two characters to switch places on the battlefield. It requires precise timing, coordination, and awareness. When well-executed, it enables frontline defenders to rotate, lets support characters reach fallen allies, or disrupts enemy flanking. Success is more likely when the ally is cooperative and less threatened. The skill is especially useful when combined with other movement or positioning strategies.
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