Use coordinated misdirection to disrupt enemy expectations and enable your allies to shift tempo - carrying momentum into the next round for a sudden surge of tactical advantage.
Roll 1d100 + Tactical Deception skill vs. DR 100
All allies may carry 1 unused Action Point from this round into the next round, enabling coordinated overload actions.
In the next round, all allies gain +2 to Initiative, plus an additional +2 per 10 points of Success Rate.
-20 DR if skill has been used before
Allies must have 1 unspent Action Point in the current round to take benefit from this skill in the next (including the initiative bonus).
Orchestrating a visible reorientation toward a false objective: DR = 100
Roll = 114 → SR = 14→ Allies carry 1 AP forward, gain +2 +2 = +4 Initiative next round.
Tactical Deception operates on a broader strategic level than standard feints, influencing how enemy forces perceive your group's overall intent. Through choreographed misdirection—such as false retreats, deceptive flanking pressure, or staged vulnerability—you trick the opposition into adjusting their plans prematurely. The true benefit, however, lies in how your own allies capitalize on the moment.
A successful Tactical Deception allows all allies to bank one unused Action Point, carrying it into the next round to fuel an aggressive follow-up. Additionally, their initiative surges, giving them the opportunity to act before opponents can respond. This maneuver changes the pace of battle, enabling overwhelming sequences, early disabling actions, or rapid repositioning that catches foes off balance. Timing, coordination, and a good understanding of enemy expectations are key to pulling it off effectively.
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