Tactical Encirclement

Agility
Quickness
Empathy

Short Description

Outposition your opponent in melee with coordinated or deceptive movement, rendering them flanked and vulnerable to your actions.

Success Criteria

Roll d100 versus DR 100 + target general perception

Effects

On success, target is flanked providing you with the +15 bonus to attacks and skills against the flanked opponent for 1 round.

Modifiers and Restrictions

+ 20 per ally engaged in melee combat.

Standard combat modifiers apply (except flank-, rear attack and similar).

Action Examples

Two-on-One Advantage: You and one ally are both in melee with a target → +20 bonus from the ally → Skill 55 + Roll 50 + 20 = 125 vs. DR 100 +15 (general perception) → SR = 10. Target is flanked; you gain +15 to attacks and skill checks vs. them for 1 round

Long Description

Tactical Encirclement is the tactical execution of coordinated pressure. Through quick repositioning and exploitation of divided attention, you gain a temporary advantage over an enemy who is forced to defend from multiple angles.

When successful, your opponent becomes flanked in relation to you, granting you a significant +15 bonus on attacks and skill use against them for a full round. The maneuver is more effective when used alongside allies already engaged in melee, as their presence increases your chance of establishing control over the enemy’s movement and attention.

This skill is ideal for coordinated teams, battlefield controllers, and melee-focused tacticians who thrive on positioning and timing.

Sequencing

-

Potential Counters

Unflankable: Prevents you from being flanked or penalized by rear attacks

How to use this page

All the information above is intended as a guide to help you navigate the many situations that can arise during your game. Since it's both impossible—and frankly uninspiring—to plan for every possible outcome, players are encouraged to think creatively when using their skills. Game Masters, in turn, are encouraged to embrace and support that creativity.

Whenever possible, aim to resolve situations through narrative choices, logical thinking and role playing. If that’s not feasible, agree on a Difficulty Rating (DR) using the provided Success Criteria and Modifiers. These are not rigid rules, but suggestions - starting points to help you find the right level of challenge. The player describes their intended action, and the Game Master proposes a DR. This should be open to brief discussion at the table, ideally resulting in consensus. If not, the Game Master has the final say.

It’s important to emphasize that all suggested effects, modifiers, and action examples are exactly that: suggestions. If you’re unsure how to resolve something, they offer a reliable fallback—but wherever possible, we encourage you to push boundaries. That’s where some of the most memorable and exciting moments in play are born.

Sequencing and Potential Counters are far from exhaustive. With hundreds of skills, spells, and tech modules in the game, the possibilities are too vast to list. You’re encouraged to explore combinations that make sense in your story and setting and in the situations that arise in your game. Sequencing and countering are core to Cosmic Odyssey - they’re where strategic depth meets dramatic flair, and where legendary moments often take shape. Even if no sequencing and counters are mentioned, some certainly exists and can be smartly utilized.

So explore boldly, improvise wisely, and enjoy the game as it unfolds around your choices.