The study and field-use of poisons and toxins: how to create, recognize, manipulate, and exploit them for tactical, investigative, or scientific purposes.
Roll d100 versus DR 100 (or DR to create a poison from the poison list)
Success (Field Analysis): You identify key traits of a poison, such as type, symptoms, activation trigger, and environmental risk
Success (Synthesis): You craft a stable toxin on the Poisons etc. list
Failure: Incomplete synthesis or incorrect identification—may mislead, fizzle, or backfire
–10 DR — Toxin is derived from a known natural or biological source
–10 DR — You have access to lab tools, containment equipment, or raw toxin
–10 DR — You’re working on a poison type you’ve previously created or studied
+10 DR — The sample is unstable, partially degraded, or adapted
+15 DR — Conditions involve alien biology, high toxicity, or volatile reactions
+20 DR — You are attempting to weaponize the toxin in a complex or improvised way
Field Analysis – Alien Residue: While exploring a crashed alien freighter, you examine a melted injector pod and roll Toxicology to determine if the residue was neurotoxic or corrosive. DR 115 as it involved alien technology.
Toxicology focuses on the experimental, investigative, and tactical applications of toxins in the field. Whether you’re analyzing alien venoms, synthesizing unstable poisons, or rigging an environment for toxic exposure, this skill enables the creative and technical use of harmful agents.
Toxicology supports exploration of unknown biology, experimentation with delivery mechanisms (gas, coating, ingestion), and evaluating how toxins interact with terrain, climate, or tech systems. It complements skills like Biology, Chemistry, and Engineering when toxins are used as tools or weapons rather than clinical problems.
Not optimized for sequencing
No direct counters