Perform precise and unconventional shots to achieve non-damaging but impressive or useful results—like cutting a rope, hitting a trigger, or splitting an arrow.
Roll 1d100 + skill bonus vs DR set by GM
On success, you accomplish the intended precision shot (non-damaging)
Examples:
- Cut a tight rope
- Trigger a pressure plate
- Hit a button behind cover
- Split an arrow
- Activate a door release
–10 to –40 DR if target is large, still, and close
+10 to +50 DR if target is small, moving, far away, or obscured
+20 DR for ricochet or indirect line-of-sight shots
+10 DR in wind, rain, smoke, or dynamic lighting
–10 DR if attempting a previously rehearsed or repeated trick
Shoot a lantern off a rope to cause a distraction: DR 110
Trigger a hidden mechanism by ricocheting a bullet off a pipe: DR 130
Trick Shots embody flair, control, and a deep understanding of angles, timing, and environmental interaction. Unlike combat-focused shooting skills, Trick Shots are used to solve problems creatively—such as disarming traps from afar, triggering mechanisms, or manipulating objects in clever ways.
Because no damage is dealt, this skill is favored by entertainers, snipers showing off, or tactical experts trying to solve situations with precision rather than brute force. This skill allows you to impress allies - or opponents - with cinematic mastery of your weapon and it is a skill that rewards creative gameplay.
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