A defensive skill that allows the character to move unpredictably, making them difficult to hit by opponents.
Opposed roll versus attacking skills (such as whirlwind, keep at bay, attack of opportunity) and attacks.
You can subtract your success rate from the attack roll when damage is determined.
If you fail, your miss rate will be added to the attack roll when determining damage.
+10 per time you have used it in the same battle.
Can be used as a counter against a lot of skills where it will be an opposed roll.
Tumbling is a reactive mobility skill that helps you stay fluid in motion-heavy combat situations. It allows you to avoid being pinned down, bypass enemy zones, and recover quickly when destabilized. Useful in tight spaces, traps, or for repositioning under pressure.
Pairs well with skills like combat evasion, spring attack, or side step, and is essential for characters who rely on agility, hit-and-run tactics, or navigating chaotic terrain..
Sequence with movement skills or skills that counter attacking skills (disengage, closing etc.).
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