You excell in setting up AR and VR software. You create specialised testing environments and models to enhance effects of both tech modules and spells relying on artificial realism.
Roll d100 + skill bonus vs. DR 100
You repair a damaged or broken AR tech module.
By testing and optimizing 1 AR tech module or 1 Illusion spell you gain a bonus to their next use.
You limit the fumble range to 1-3 (instead of 1-5) for the VR upload skill.
+20 DR when used on illusion spells
+10 DR for repairs made with improvised tools
-10 DR if used while sparring with a creative partner (Cr 85+)
You repair your Reality Interface tech module that was damaged in a fight. DR 100
By 3D modelling and testing a new illusion idea you optimize your chances of success when next casting that spell. DR 120 (DR 100 + 20 for use on spell), gain +20 bonus when you cast the spell next.
A specialist in this field can design immersive AR and VR simulations tailored for training, experimentation, or deception. They create hyper-realistic testing environments that allow users to practice complex spells, refine tech module interactions, or simulate high-stakes scenarios with astonishing fidelity. These environments can enhance the effects of spells and tech modules that rely on artificial realism, making them more potent, precise, or convincing. For example, a specialist might develop a VR combat simulator that adapts to a spellcaster’s abilities, or an AR overlay that amplifies the visual impact of illusions, making them nearly indistinguishable from reality.
Beyond creation, these specialists excel in troubleshooting and refining AR/VR systems, ensuring seamless integration with both digital and magical elements. Their work is invaluable in fields such as military training, magical research, and entertainment, where the boundary between the real and the artificial can mean the difference between success and failure. Whether used to deceive enemies, train allies, or push the boundaries of what is possible, the Artificial Reality Specialist skill transforms abstract concepts into tangible, interactive experiences.
Not optimized for sequencing.
Not normally countered.