Hold your attack and unleash a flurry of reactive strikes the moment enemies enter your melee range - forcing them to either stay back or get hit.
No roll when used — Whirlwind is a prepared defensive action
Attack automatically triggers when an opponent steps into melee range
Attack is made with –20 to Attack Bonus (AB)
No roll when used — Whirlwind is a prepared defensive action
Attack automatically triggers when an opponent steps into melee range
Attack is made with –20 to Attack Bonus (AB)
You must give up your main attack that round to prepare Whirlwind and you cannot move while you have Whirlwind 'activated'.
Each attack triggered only costs 1 AP.
Chokepoint Defense
You ready Whirlwind in front of a narrow corridor.
→ Two enemies step into range.
→ You spend 2 additional AP and make two separate attacks at AB –20 each.
Whirlwind is a proactive combat skill that lets a character abandon their standard offensive action in favor of controlling their surroundings. It simulates wide sweeping strikes, maintained pressure, and a strong defensive stance that punishes any foe stepping into your threatened zone.
Ideal for warriors with reach weapons, tanks defending doorways, or fighters controlling a tight battlefield space.
While simple in setup, it requires good anticipation and timing. Since you're forgoing your main attack and committing to reactionary behavior, the risk is that enemies might stay out of your range, or use skills like Sliding Attack to bypass your threat area.
However, when correctly positioned and supported, Whirlwind can dominate an entire zone—especially against aggressive melee opponents.
Sequence with Defensive Matrix Stabilizer for a strong defensive combo.
Closing skills, lunging attack and sliding attack.