Winner Mentality

Presence
Constitution
Boldness

Short Description

When the going gets tough, the tough gets going. You have learned to keep fighting even if the odds are against you.

Success Criteria

Effects

Modifiers and Restrictions

Action Examples

Roll d100 against DR 100 + situational DR (0-100). For 1 round, you and all allies gain 1 Action Point if successful + 1 AP per 20 success rate. Second attempt to do this in the same battle will be at -30, next at -60 and so on.

This skill can only be used in a tough situation (GM discretion).

Long Description

Winner Mentality can only be used when the odds are stacked against you — such as being heavily outnumbered, half of the team injured (at least half of health), or facing an overwhelming foe (GM discretion). It allows your group to gain a surge of action points and continue the fight, acting as a critical momentum-shifter in desperate moments.

Pairing Suggestions
Combine with:
Last Stand to further enhance resilience during clutch rounds
Rallying Cry to boost team performance in coordination
Risk Assessment to identify high-impact opportunities for comeback
Regroup to follow up with a new tactical plan once momentum shifts

Sequencing

Potential Counters

How to use this page

All the information above is intended as a guide to help you navigate the many situations that can arise during your game. Since it's both impossible—and frankly uninspiring—to plan for every possible outcome, players are encouraged to think creatively when using their skills. Game Masters, in turn, are encouraged to embrace and support that creativity.

Whenever possible, aim to resolve situations through narrative choices, logical thinking and role playing. If that’s not feasible, agree on a Difficulty Rating (DR) using the provided Success Criteria and Modifiers. These are not rigid rules, but suggestions - starting points to help you find the right level of challenge. The player describes their intended action, and the Game Master proposes a DR. This should be open to brief discussion at the table, ideally resulting in consensus. If not, the Game Master has the final say.

It’s important to emphasize that all suggested effects, modifiers, and action examples are exactly that: suggestions. If you’re unsure how to resolve something, they offer a reliable fallback—but wherever possible, we encourage you to push boundaries. That’s where some of the most memorable and exciting moments in play are born.

Sequencing and Potential Counters are far from exhaustive. With hundreds of skills, spells, and tech modules in the game, the possibilities are too vast to list. You’re encouraged to explore combinations that make sense in your story and setting and in the situations that arise in your game. Sequencing and countering are core to Cosmic Odyssey - they’re where strategic depth meets dramatic flair, and where legendary moments often take shape. Even if no sequencing and counters are mentioned, some certainly exists and can be smartly utilized.

So explore boldly, improvise wisely, and enjoy the game as it unfolds around your choices.