When the going gets tough, the tough gets going. You have learned to keep fighting even if the odds are against you.
Roll d100 against DR 100 + situational DR (0-100). For 1 round, you and all allies gain 1 Action Point if successful + 1 AP per 20 success rate. Second attempt to do this in the same battle will be at -30, next at -60 and so on.
This skill can only be used in a tough situation (GM discretion).
Winner Mentality can only be used when the odds are stacked against you — such as being heavily outnumbered, half of the team injured (at least half of health), or facing an overwhelming foe (GM discretion). It allows your group to gain a surge of action points and continue the fight, acting as a critical momentum-shifter in desperate moments.
Pairing Suggestions
Combine with:
– Last Stand to further enhance resilience during clutch rounds
– Rallying Cry to boost team performance in coordination
– Risk Assessment to identify high-impact opportunities for comeback
– Regroup to follow up with a new tactical plan once momentum shifts