Dark Magic manipulates power through curses, corruption, and forbidden pacts. It drains strength, weakens defenses, and twists fate to punish or control. Whether through shadowy hexes or soul-binding rituals, Dark Magic specializes in disruption, decay, and dread.
Practitioners are often calculating, feared, and misunderstood. Some are cold and cruel by choice; others wield darkness for pragmatic or even noble reasons. Regardless of intent, few who walk this path escape the suspicion — or respect — of others.
Dark spells manifest as black flame, whispering shadows, or flickers of pain in the soul. They leave marks not just on the body, but on the battlefield’s energy. To use Dark Magic is to touch something older and more dangerous than light — and to know it touches back.
Cost 1 AP, Initiative + 5, max range 6 m, max area 2 x 2 m, max damage 1d6