Shadowcasting manipulates darkness as a tangible force — not just the absence of light, but a veil that conceals, distorts, and strikes without warning. Casters use shadow to obscure movement, create misdirection, and deliver attacks that seem to come from nowhere.
Practitioners are often quiet, calculating, and difficult to read. They thrive in places of uncertainty — corridors, corners, and doubt — using stealth and timing over raw force. Some are lone predators, others hidden guardians, all masters of vanishing before the blow lands.
Shadowcasting spells often manifest as shifting silhouettes, flickering veils, or tendrils of ink-like dark. The air chills, sound softens, and eyes fail to focus. Where shadowcasters walk, nothing is ever quite where it seems — or safe to follow.
(Cost 1 AP, Initiative + 5, max range 6 m, max area 2 x 2 m, max damage 1d6)