Sonic Magic manipulates sound, vibration, and resonance to disorient, influence, and destroy. Whether through whispers, thunderclaps, or rhythmic pulses, Sonic casters wield noise as a flexible and disruptive force — capable of shattering structures, scattering thoughts, or masking movement.
These casters are often expressive, unpredictable, and highly reactive, using voice, chant, or instrument to channel power. Sonic Magic excels at control and confusion, balancing raw physical impact with psychological disruption, often turning the battlefield into a shifting soundscape.
Spells manifest as shockwaves, harmonic pulses, or dissonant echoes. Sound distorts the air around the caster, and enemies feel more than hear the impact. To fight a sonic caster is to battle in a space that moves, shakes, and screams — a place where even silence is weaponized.
Cost 1 AP, Initiative + 5, max range 6 m, max area 2 x 2 m, max damage 1d6