Sonic Magic

Creativity
Presence
Empathy

Sonic Magic manipulates sound, vibration, and resonance to disorient, influence, and destroy. Whether through whispers, thunderclaps, or rhythmic pulses, Sonic casters wield noise as a flexible and disruptive force — capable of shattering structures, scattering thoughts, or masking movement.

These casters are often expressive, unpredictable, and highly reactive, using voice, chant, or instrument to channel power. Sonic Magic excels at control and confusion, balancing raw physical impact with psychological disruption, often turning the battlefield into a shifting soundscape.

Spells manifest as shockwaves, harmonic pulses, or dissonant echoes. Sound distorts the air around the caster, and enemies feel more than hear the impact. To fight a sonic caster is to battle in a space that moves, shakes, and screams — a place where even silence is weaponized.

Spells in Category
Pulse Beat
Abilities:
Intuition
Creativity
Presence
Rhythmic Flow
Abilities:
Memory
Creativity
Presence
Control Sound Level
Abilities:
Creativity
Intuition
Presence
Thunderclap
Abilities:
Boldness
Creativity
Presence
Acute Hearing
Abilities:
Creativity
Memory
Presence
False sounds
Abilities:
Creativity
Empathy
Reasoning
Echoing Screech
Abilities:
Creativity
Empathy
Presence
Spell Powers

Cost 1 AP, Initiative + 5, max range 6 m, max area 2 x 2 m, max damage 1d6

  • Amplify: Boost a chosen sound in a 10-meter radius (voice, footsteps, engine noise). Increases volume enough to be heard clearly or mislead enemies.
  • Sound Mask: Blend ambient noise into your voice, making it harder to identify or locate the speaker.
  • Perfect Pitch: Tune your voice to resonate with a specific object or space. Grants +10 bonus to skills involving musical performance or sonic spellcasting that round.
  • Whisper Drift: Send a whispered message along a soft sound current. Delivers a sentence-length message to an ally up to 10 meters away without others hearing.
  • Tonal Mirror: Mimic a voice you heard within 1 hour perfectly for a few seconds.Grants +10 to impersonation or deception checks involving voice-based disguise.