Anti-Recoil Stabilizers

Agility
Strength
Boldness

A compact, integrated system that compensates for weapon kickback, eliminating penalties on multiple ranged attacks.

Standard Effect

If you attack a second time (and potentially third time) in a combat round, the penalty to the extra attack is lowered by 10 (standard 50, 100 etc).

Target Resistance

-

Fumble Range

01-12

Area

-

Range

Self

Action Point Cost

2

Concentration Cost

-

Duration

2 rounds

Difficulty Rating

100

Bonus Effect

For each 15 success rate, the penalty is lowered by an extra 10.

For each extra AP spend initially, the duration is +1 round.