Your CAP can act on your behalf when you are unconscious or otherwise helpless. It can attack, initiate emergency maneuvers, coordinate defensive actions, or guide you to safety when your normal motor functions are impaired. The autopilot must have been activated before you are incapacitated so you must spend points on activation and subsequent concentration.
You have a -25 penalty on all d100 rolls.
For each 15 success rate, the penalty is 5 less.