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Claymore
Strength
Agility
Constitution

The claymore is a two-handed sword known for its broad blade, imposing length, and forward-sloping quillons. Historically favored by warriors for open-field combat, it was designed for situations where reach and power decided the outcome. Its substantial weight and blade width make it excellent for breaking through shields and lines of infantry, while the extended hilt allows for powerful leverage in every swing.

In Cosmic Odyssey, the claymore benefits from advanced alloys and refined balance, giving it the stopping power of its historical counterpart with reduced weight and improved maneuverability. While still best suited for open spaces, its enhanced reach and momentum make it devastating in duels or when holding choke points. Against agile, lightly armored foes, its slower recovery can be a disadvantage, but in the hands of a disciplined fighter, the claymore remains a fearsome blend of history and modern engineering.

Damage Type
Slashing
Fumble Range
01-12
Range
Thresholds:
Short
Medium
Long
Damage
Versus No Armor

115 - 3d10

125 - 4d10

135 - 5d10

140 - 6d10

Versus Light Armor

105 - 2d10

115 - 3d10

130 - 4d10

145 - 5d10

Versus Medium Armor

90 - 2d10

105 - 3d10

125 - 4d10

Versus Heavy Armor

75 - 1d10

105 - 2d10

130 - 3d10

155- 4d10

Critical Threshold
120
Critical Threshold
115
Critical Threshold
125
Critical Threshold
135
Skill Bonuses
Tech Bonuses
+10
+10
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