Graskin

Level

3

The Graskin are a young, emerging sentient species, roughly the height of small humans but broader in the shoulders and arms. Their thick gray-brown skin, pronounced jaws, and heavy brows give them a rugged, intimidating presence, yet their eyes reveal awareness, calculation, and growing intelligence. Though often mistaken for simple brutes, the Graskin show clear signs of a developing culture and social hierarchy.

They live in simple tribal settlements carved out of caverns, ruined outposts, or cliffside shelters. Graskin construct crude walls, bone totems, and defensive pits, using tools and weapons crafted from stone, wood, and scavenged metal. Their speech is a mix of guttural words and rhythmic vocal patterns, used for coordination during hunts or battle.

Despite their physical power, the Graskin are not mindless. They plan ambushes, establish territory borders, trade when needed, and retreat when outmatched. They show loyalty to their tribe and fight with a deep, instinctive unity. Many scholars view them as a rising species—one that could, with time, evolve into disciplined warriors or even form fledgling civilizations.

Action Points

4

Defense Bonus

10

Resilience

8

General Perception

10

Initiative Bonus

8

Combat Movement

2

Strength

80

Constitution

60

Agility

70

Quickness

50

Intelligence

25

Sociality

25

Armor

7- Hide/fur (cover on legs/back limbs)

Fumble Range

01-06

Health

50

Special Attacks

Rage Surge – Gain a +20 Attack Bonus when falling below 50% health.

Special Skills

Battle Cry - Spend 1 AP to let all nearby Graskin gain +10 Attack Bonus for 1 round. Not cumulative.

Signature Moves

Power attack (60) - see skill list.

Bonus to skills, spells and tech modules

Skills 60

Spells

No items found.

Tech Modules

No items found.

Attacks

Main Attack

Stone Axe Strike 75 (S)

A sharp, hand-crafted stone axe swung with practiced force.

Vs. No Armor

90 - 2d6

100 - 3d6

‍110 - 4d6

120 - 5d6

130 - 6d6

140- 7d6

Crit. Treshold:
110

Vs. Light Armor

85 - 2d6

100 - 3d6

115 - 4d6

135 - 5d6

150 - 6d6

Crit. Treshold:
120

Vs. Medium Armor

80 - 2d6

100 -3d6

120 - 4d6

140 - 5d6

Crit. Treshold:
130

Vs. Heavy Armor

70 - 1d6

100 - 2d6

130 - 3d6

Crit. Treshold:
145

Secondary Attack

Spear Attack 75 (C)

Range: 15/30/40 meter.

A straightforward, well-practiced jab or throw with a simple crafted spear.

Vs. No Armor

90 - 2d6

100 - 3d6

‍110 - 4d6

120 - 5d6

130 - 6d6

140- 7d6

Crit. Treshold:
120

Vs. Light Armor

85 - 2d6

100 - 3d6

115 - 4d6

135 - 5d6

150 - 6d6

Crit. Treshold:
130

Vs. Medium Armor

80 - 2d6

100 -3d6

120 - 4d6

140 - 5d6

Crit. Treshold:
135

Vs. Heavy Armor

70 - 1d6

100 - 2d6

130 - 3d6

150 - 4d6

Crit. Treshold:
145

Third Attack

Vs. No Armor

Crit. Treshold:

Vs. Light Armor

Crit. Treshold:

Vs. Medium Armor

Crit. Treshold:

Vs. Heavy Armor

Crit. Treshold:

Related creatures sharing area, DNA etc.

Grimkin
Graskul

Treasures often found on or near

Crude clubs, stone tools, basics minerals, and small objects stolen or scavenged.