Graskul

Level

5

The Graskul are a fully sentient martial race - broad-shouldered, thick-skinned, and shaped by generations of conflict into natural warriors. Though their distant origins lie in the primitive Grimkin and the tribal Graskin, the Graskul stand apart as a distinct people with emerging clans, traditions, and a formidable military culture.

Standing between 1.70 and 1.80 meters, the Graskul are physically imposing, with dense musculature and heavy bone structure. Their armor is a patchwork of forged metal plates, hardened leather, and reinforced bone—functional rather than ornate. Many Graskul enhance this fearsome silhouette with carved bone masks or ritual face-paint, a longstanding tradition meant to unsettle enemies and mark the warrior’s role within the clan.

Graskul society is built around disciplined warbands, oath-groups, and clan hierarchies. They fight with organized formations, quick battlefield signals, and practiced coordination. Their weapons—two-handed axes, heavy blades, and powerful bows—reflect a people who have moved beyond improvised tools into true warfare.

A marauding Graskul group rarely travels alone. They often bring Graskin foot soldiers, used as low-ranked fighters or expendable shock troops, typically in groups of 5–10 Graskin led by 1–3 Graskul.
Where the Graskin provide numbers, the Graskul provide dominance, discipline, and leadership.

Action Points

6

Defense Bonus

20

Resilience

12

General Perception

15

Initiative Bonus

12

Combat Movement

2.5

Strength

90

Constitution

75

Agility

60

Quickness

70

Intelligence

35

Sociality

35

Armor

9 - Scales/thick hide

Fumble Range

01-05

Health

65

Special Attacks

Cleaving Arc - With their two-handed axe, the Graskul swings in a wide arc, attempting to hit two adjacent targets. Both attacks are made at –10 AB.

Staggering Bash - A forceful shield bash that knocks a target off-balance. On hit, target must roll Strength DR 100 or be pushed 1 meter and suffer –15 DB for 1 round.

Special Skills

War Mask Terror - The Graskul’s carved bone mask or painted war-face carries ancestral symbols meant to break an enemy’s courage. Targets within 3 meters must roll Self-Discipline DR 120 or lose 1 AP from fear and hesitation. Once the SD roll is successful, target becomes immune in this battle.

Signature Moves

Staggering Strike (75) - see skill list.

Bonus to skills, spells and tech modules

Skills 75

Spells

No items found.

Tech Modules

No items found.

Attacks

Main Attack

2-handed Axe Strike 90 (S)

A powerful, sweeping attack using a massive two-handed axe. The blow carries crushing weight and can cleave through armor or bone with brutal force.

Vs. No Armor

90 - 2d10

100 - 3d10

‍110 - 4d10

120 - 5d10

130 - 6d10

140- 7d10

Crit. Treshold:
110

Vs. Light Armor

85 - 2d10

100 - 3d10

115 - 4d10

135 - 5d10

150 - 6d10

Crit. Treshold:
120

Vs. Medium Armor

80 - 2d10

100 -3d10

120 - 4d10

140 - 5d10

Crit. Treshold:
125

Vs. Heavy Armor

70 - 1d10

100 - 2d10

130 - 3d10

150 - 4d10

Crit. Treshold:
135

Secondary Attack

Shielded Blade Slash 90 (S)

A vicious one-handed curved blade attack delivered while holding a small shield. The Graskul uses the shield to deflect or knock aside incoming blows, then strikes with a fast, brutal slash.

When fighting with shield, add +10 to Defense Bonus.

Vs. No Armor

90 - 2d8

100 - 3d8

‍110 - 4d8

120 - 5d8

130 - 6d8

140- 7d8

Crit. Treshold:
110

Vs. Light Armor

85 - 2d8

100 - 3d8

115 - 4d8

135 - 5d8

150 - 6d8

Crit. Treshold:
120

Vs. Medium Armor

80 - 2d8

100 -3d8

120 - 4d8

140 - 5d8

Crit. Treshold:
130

Vs. Heavy Armor

70 - 1d8

100 - 2d8

130 - 3d8

Crit. Treshold:
145

Third Attack

Warbow 80 (P)

A powerful, sinew-strung heavy bow designed for war. The Graskul draws it with impressive strength, firing thick, armor-piercing arrows capable of staggering or wounding even armored targets.

Vs. No Armor

100 - 1d10

115 - 2d10

130 - 3d10

145 - 4d10

Crit. Treshold:
120

Vs. Light Armor

95 - 1d10

110 - 2d10

130 - 3d10

150 - 4d10

Crit. Treshold:
125

Vs. Medium Armor

100 - 1d10

115 - 2d10

130 - 3d10

145 - 4d10

Crit. Treshold:
135

Vs. Heavy Armor

90 - 1d10

110 - 2d10

125 - 3d10

Crit. Treshold:
140

Related creatures sharing area, DNA etc.

Grimkin
Graskin

Treasures often found on or near