Grimkins are muscular, primitive cave-dwellers with thick gray or greenish skin and broad, powerful hands capable of grasping tools, stones, and clubs. Their hunched posture and protruding jaw give them a brutish appearance, and their small, fierce eyes glow faintly in low light. While still driven mostly by instinct, Grimkins exhibit the earliest signs of structured behavior—basic tool use, coordinated hunting calls, and territorial marking.
They live in clusters inside abandoned tunnels, old mining shafts, or natural caverns, gathering around shallow pits of glowing moss they treat with surprising care. When threatened, Grimkins charge as a unified group, pounding the ground and bellowing deep, resonant cries. Their strength makes them dangerous even without training, and their hands are dexterous enough to wield clubs or heavy stones with surprising accuracy.
Grimkins are not yet sentient in a social or cultural sense, but they imitate sounds and gestures from other humanoids, suggesting a capacity for rapid future development. Some frontier scholars believe they represent an evolutionary stage between animal and sapient—creatures that, under pressure or influence, could one day become a unified, warlike people.
Rage Surge – Once per encounter, gains +10 Attack Bonus for one round when a Grimkin in the group falls below half Health
Pack Advance – When two or more Grimkins move toward the same target, all gain +10 DB until they reach melee range.
Skills 50
A heavy, instinctive swing with a crude wooden club, delivering blunt force.
100 - 3d6
110 - 4d6
120 - 5d6
130 - 6d6
140- 7d6
150 - 8d6
100- 2d6
110 - 3d6
120 - 4d6
130 - 5d6
140 - 6d6
90 - 2d6
110 -3d6
130 - 4d6
150 - 5d6
85 - 2d6
120 - 3d6
145 - 4d6
Range: 15/25/35 meter.
A quick, overhand toss of a fist-sized stone, thrown with brute strength rather than skill.
100 - 3d6
110 - 4d6
120 - 5d6
130 - 6d6
140- 7d6
150 - 8d6
100- 2d6
110 - 3d6
120 - 4d6
130 - 5d6
140 - 6d6
90 - 2d6
110 -3d6
130 - 4d6
150 - 5d6
85 - 2d6
120 - 3d6
145 - 4d6
Crude clubs, stone tools, basics minerals, and small objects stolen or scavenged.
