Salt Skimmer

Level

2

Flat-bodied crustaceans that thrive across salt flats, shallow deltas, and alkaline basins. Their translucent shells glisten with mineral deposits, and their six paddle-like legs allow them to glide smoothly across the water’s surface as if skating. Salt Skimmers are scavengers first and predators second, feeding on decaying fish, mineral crusts, and organic waste.

Though typically harmless, Skimmers can become aggressive in dry seasons when salt pools shrink and food grows scarce. The scent of blood drives them into a frenzy, drawing nearby groups together into swarming packs that attack in erratic waves. Once roused, their pincers can strip flesh and armor with surprising force before they retreat beneath the brine.

In combat they rely on sudden bursts of speed, lunging from the shallows to snap with sharp pincers. Their hardened carapace can deflect small projectiles, and when threatened they anchor themselves, flattening their bodies to the ground and folding their legs beneath them in a defensive brace.

Groups of Skimmers often move in loose formations across the flats, leaving intricate circular trails behind — a sign for travelers to steer clear of sinkholes and brine pockets. Their shells are prized by traders for producing glossy white salt dust, used in preservation and ritual markings.

Action Points

4

Defense Bonus

5

Resilience

5

General Perception

14

Initiative Bonus

10

Combat Movement

2

Strength

35

Constitution

6

Agility

35

Quickness

50

Intelligence

5

Sociality

15

Armor

16 - Shell/carapace (cover on arms and legs)

Fumble Range

01-02

Health

25

Special Attacks

Sudden Lunge – gains +10 Attack Bonus when striking from a water surface or shallow brine pool.

Special Skills

Burrow Ambush 60 – Can dig into soft brine crust or sand to ambush prey; requires 1 Action Point. DR 100 + Target DB

Signature Moves

Shell Brace – spends 1 Action Point to flatten against the surface, gaining +15 Defense Bonus against ranged or aerial attacks until next round.

Bonus to skills, spells and tech modules

Spells

No items found.

Tech Modules

No items found.

Attacks

Main Attack

Pincer 60 (S)

The main attack of the salt skimmer. The salt skimmer can use both its pincers with no penalty for extra attacks.

Vs. No Armor

90 - 2d6

100 - 3d6

‍110 - 4d6

120 - 5d6

130 - 6d6

140- 7d6

Crit. Treshold:
110

Vs. Light Armor

85 - 2d6

100 - 3d6

115 - 4d6

135 - 5d6

150 - 6d6

Crit. Treshold:
120

Vs. Medium Armor

80 - 2d6

100 -3d6

120 - 4d6

140 - 5d6

Crit. Treshold:
130

Vs. Heavy Armor

70 - 1d6

100 - 2d6

130 - 3d6

Crit. Treshold:
145

Secondary Attack

Tail Jab 50 (P)

The salt skimmer will only use this attack if an enemy is behind it. If the target is unfamilliar with the skimmer and has not seen the attack with the tail before, the attack will be consided a surprise attack.

Vs. No Armor

90 - 2d6

100 - 3d6

‍110 - 4d6

120 - 5d6

130 - 6d6

140- 7d6

Crit. Treshold:
120

Vs. Light Armor

85 - 2d6

100 - 3d6

115 - 4d6

135 - 5d6

150 - 6d6

Crit. Treshold:
130

Vs. Medium Armor

80 - 2d6

100 -3d6

120 - 4d6

140 - 5d6

Crit. Treshold:
135

Vs. Heavy Armor

70 - 1d6

100 - 2d6

130 - 3d6

150 - 4d6

Crit. Treshold:
145

Third Attack

Vs. No Armor

Crit. Treshold:

Vs. Light Armor

Crit. Treshold:

Vs. Medium Armor

Crit. Treshold:

Vs. Heavy Armor

Crit. Treshold:

Related creatures sharing area, DNA etc.

No items found.

Treasures often found on or near