Aethyr Union

Innovation Beyond Borders.

Also Known As

The Union

Faction Type

Industrial & Labour Factions

A technocratic syndicate that produces advanced starships and weapons. They sell to the highest bidder, maintaining a strict policy of political neutrality. The Aethyr Union believes in absolute progress—they do not concern themselves with morality or politics, only pushing technology further than anyone else dares. They sell to all, bow to none, and ensure that the galaxy will always need them.

Because in the end, whoever controls the most advanced technology controls the future.

Focus

Cutting-edge starship engineering, weapons manufacturing, and advanced technology development, operating as a neutral yet immensely powerful technocratic syndicate.

Specialities

  • Starship Engineering: Producing the galaxy’s most advanced warships, from single-seat fighters to capital-class dreadnoughts.
  • Weapons Development: Crafting experimental energy weapons, AI-assisted targeting systems, and hybrid tech-armaments.
  • Cybernetic Enhancements: Selling high-grade cybernetics and combat augmentations to the wealthy elite and military clients.
  • AI and Automated Warfare: Creating next-gen combat drones, defense grids, and autonomous battlefield units.

Notable Features

The Aethyr Accord, a legally binding contract ensuring strict neutrality—the Union supplies technology to all factions willing to pay, but never interferes in political disputes unless its interests are threatened.

Structure

The Aethyr Union is a technocratic oligarchy, ruled by an elite council of scientists, engineers, and industrialists rather than politicians or generals.

  • The Union Directorate – A collective of leading technocrats, overseeing technological progress, economic policies, and sales agreements.
  • Project Overseers – High-ranking researchers directing classified R&D projects, often experimenting with borderline-illegal AI, nanotechnology, and energy weaponry.
  • Acquisition Agents – Specialists responsible for securing rare materials, salvaging lost technology, and negotiating high-risk contracts with war-torn factions.
  • Cybernetic Innovators – Elite scientists developing military-grade cybernetics, often working with wealthy clients who seek enhancements beyond normal human limits.
  • Autonomous Warfare Specialists – Engineers who design and control AI-driven fleets and robotic soldiers, capable of fighting wars without human intervention.
  • Trade Moderators – Diplomats and negotiators responsible for balancing faction relationships and ensuring that no single empire gains technological superiority.

Reputation

Respected as the undisputed leaders of advanced military technology. Feared for controlling access to weapons and ships that can determine the fate of empires. Distrusted for their ruthless business-first policies and lack of ethical oversight.

Major Rivalries

Helion Combine – The Combine dominates galactic banking, while the Aethyr Union dominates weapons manufacturing. Though they often work together, their ideological differences create tension—the Union thrives on innovation, while the Combine thrives on financial control.

The Mercantile League of Korr – While the League focuses on trade control, the Aethyr Union prioritizes cutting-edge production. Both compete over who ultimately profits the most from interstellar commerce. They are, however, ultimately bound together in a semi-official tradeleague. 

The United Nations (EU Factions) – The UN has attempted to regulate Aethyr Union exports, fearing their lack of restraint in weapons distribution. The Union, in turn, manipulates trade routes and corporate agreements to keep regulations at bay.

Major Alliances

Long Description

The Aethyr Union does not govern territory, nor does it enforce laws. It exists purely to innovate, manufacture, and sell the most advanced technology available in the galaxy. Founded by brilliant engineers, rogue scientists, and AI-driven think tanks, the Union evolved into the most dominant force in technological warfare production, providing ships, weapons, and cybernetics to any faction wealthy enough to afford them.

Despite its commitment to neutrality, the Union is far from passive. It dictates the future of warfare through its innovations, deciding which factions receive which advancements—and at what price. Though the Union refuses to take sides in conflicts, its decision to sell high-grade warships or restricted weapons tech to certain groups often determines the outcome of wars long before they begin.

Their power is not in military force—but in the fact that every major faction needs their technology to survive.

Progress Without Borders, Power Without Limits.