Beana

One hand trades, the other guards.

Also Known As

Dust Merchants

Faction Type

Trade and Financial Factions

The Beana are nomadic merchants and smugglers, moving between cities and settlements with caravans and hidden bazaars, trading rare goods and artifacts in both open markets and shadow networks.

Focus

Mobile commerce, barter trade, and black-market dealings.

Specialities

Exotic goods, rare artifacts, illicit trade, and underground markets.

Notable Features

The Echo Markets – Hidden or shifting trade spots where illegal and rare items are exchanged, protected by Beana codes of secrecy.

Structure

Caravan Master – Leads a trading caravan, setting routes and managing deals.

Echo Keeper – Custodian of Echo Market sites, ensuring secrecy and order.

Sand Runner – Operatives who move quickly between settlements, often carrying high-value or urgent goods.

Hagglers – Specialists in barter and negotiation, able to make deals even under hostile conditions.

Silent Guard – Caravan enforcers, trained to protect goods and merchants without drawing attention.

Reputation

Seen as both vital and untrustworthy: respected for their ability to deliver the undeliverable, but distrusted for their shifting loyalties and involvement in black markets.

Major Rivalries

Soahtti – Military patrols often bypass Beana routes, restricting their mobility and undercutting their contracts.

Niibi Family – Direct competitors in smuggling and illicit markets, especially in frontier hubs.

Goulli – River and coastal merchants who demand tolls or undercut Beana caravans in key settlements.

Eretfar – Survivalist bands and raiders attack Beana caravans to seize goods.

Arda Clan – Their monopoly over certain resources makes them hostile to Beana competition, particularly in smuggling rare metals and tech.

Major Alliances

Masidna – Beana caravans provide access to spare parts and trade in exchange for maintenance and upgrades, creating a mutually beneficial trade.

Nouguras – Pathfinder and Wildkeeper guides often work with Beana caravans, ensuring safe passage through dangerous terrain.

Mercantile League of Korr – Shared interest in rare and exotic goods sometimes places Beana inside larger interstellar trade syndicates, though they remain junior partners.

Notable Figures

No items found.

Professions

Long Description

The Beana are a loosely organized but highly influential trading network that thrives on mobility and secrecy. Their caravans travel across Rouktu, connecting cities, settlements, and frontier outposts with goods that others cannot—or will not—supply. While some Beana operate openly as respected merchants, others specialize in smuggling, trafficking in rare artifacts, or handling contraband through hidden Echo Markets, underground trade spots known only to insiders.

Beana merchants pride themselves on adaptability. They move swiftly, shift allegiances when necessary, and maintain a fluid network of alliances and rivalries. While outsiders often call them smugglers or profiteers, within Rouktu they are seen as essential connectors, bridging gaps between isolated settlements and ensuring that nothing—legal or otherwise—is truly beyond reach.

To join the Beana is to embrace a nomadic life, relying on wits, trade acumen, and trusted allies. Their reputation balances between respect as indispensable merchants and suspicion as shadow-brokers.

The best deal leaves both sides suspicious.