Ember Trap

Reasoning
Boldness
Creativity

You lace an area with glowing embers that smolder beneath the surface, waiting to detonate. The trap activates when a chosen trigger is met - a step, a movement, a spell, or even a specific target’s presence. Upon detonation, a fiery burst engulfs the area, burning everyone caught within. If not triggered in time, the magic fizzles into harmless ash

Damage Type

Energy

Base Damage

4d6

Area

2 m. radius

Range

10 meters

Spell Effect

You set a trigger condition within the area of the spell (movement, proximity, actions or specific target). The trap will explode when triggered. If not triggered before duration runs out, it will fizzle.

Target Resistance

Base Defense

Fumble Range

01-10

Duration

2 rounds

Difficulty Rating

100

Action Point Cost

2

Concentration Cost

-

Enhancements

Foundation

Damage

Original State

4d6

Enhancement Effect

+1d6

Enhancement Cost

+15 DR

Foundation

Duration

Original State

2 rounds

Enhancement Effect

+1 round

Enhancement Cost

+1 AP

Foundation

Area

Original State

2m radius

Enhancement Effect

+1 meter

Enhancement Cost

+5 fumble range

Foundation

Original State

Enhancement Effect

Enhancement Cost