Pyromancy

Strength
Boldness
Constitution

Pyromancy channels the elemental force of heat, combustion, and transformation. It manifests as flame, smoke, and searing energy — a volatile power that spreads quickly and leaves nothing unchanged. Fire spells excel at area damage, chaos, and overwhelming pressure, shaping the battlefield through raw force.

Pyromancers are often passionate, impulsive, or fiercely driven, embracing risk for the sake of power. They wield fire not just to destroy, but to change the balance, burn away obstacles, or break through hesitation. Their magic rewards boldness — and punishes hesitation.

Spells appear as gouts of flame, waves of heat, or lingering embers. The air shimmers, burns, and crackles around them. Fire Magic is not subtle — it’s fast, loud, and hungry — and those who wield it do so with intensity and purpose.

Spells in Category
Summon Fire Elemental
Abilities:
Reasoning
Boldness
Self Discipline
Ember Trap
Abilities:
Reasoning
Boldness
Creativity
Lava Eruption
Abilities:
Reasoning
Memory
Constitution
Molten Weapon
Abilities:
Strength
Boldness
Constitution
Flame Burst
Abilities:
Reasoning
Agility
Constitution
Flame Thrower
Abilities:
Strength
Constitution
Agility
Wall of Fire
Abilities:
Strength
Boldness
Memory
Incinerate Orb
Abilities:
Strength
Boldness
Constitution
Spell Powers

Cost 1 AP, Initiative + 5, max range 6 m, max area 2 x 2 m, max damage 1d6

  • Ignite Fire: Set fire to flammable materials that are not carried or worn by a person. Ignite candles or torches.
  • Heat Metal: Disinfect a knife blade, melt a lump of lead, overheat an iron lock to make it easier to break.
  • Animate Fire: Animate a fire already burning to let it light up explosively, send out burning tentacles across the ground or some similar effect.
  • Heat Shield: Your affinity with fire and heat can protect you from frost spells. You gain a +20 bonus to resilience against spell attacks from the Frost school. Cost 1 AP concentration.